From cities hidden inside transdimensional space slugs to a tavern full of psychics to a room inside your own mind, Tides of Numenera always has some new wonder to show you. You know, the same reasons people liked Planescape all those years ago.
The rest was spent exploring Numenera’s refreshingly weird world and reading through pages and pages of dialogue. In 30ish hours I only had to sit through a half-dozen fights. It doesn’t matter though, at least not if (like me) you’re in it for the story. There’s plenty more we could discuss, especially surrounding the game’s take on Tokugawa-era Japan and the exaggerated story of real-life sailor/samurai William Adams, but combat is key to this genre and it’s Nioh’s exceptional combat that kept me coming back night after night.
Turns out that’s exactly what I wanted from a Souls-style game. It’s a smart system, and one that encourages a much more aggressive play style. But whereas in Souls this often means cutting an attack short, in Nioh you can follow up a combo with a well-timed button tap to instantly regenerate some stamina-then either retreat to safety or continue to press the attack. Like in Dark Souls, attacking and blocking depletes stamina (called Ki here), and once it’s gone you leave yourself open to attack. Once you get the hang of it you’ll find yourself swapping stances mid-fight or even mid-combo to keep your opponent off-balance or maybe get in an extra-powerful hit while they’re staggered.īut my favorite feature is the Ki Pulse. Each of Nioh’s dozen or so weapon categories (Spears, Dual Swords, Kusarigama, etc.) can be used in High, Middle, and Low stance, with each stance resulting in entirely different animations and combos.